# LoopWithIfElse

## JavaScript performance comparison

Test case created by

## Test runner

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Testing in CCBot 2.0.0 / Other 0.0.0
Test Ops/sec
WithIfElse
``````var arr = [1, 2, 3, 4];
var xmin = Number.POSITIVE_INFINITY;
var xmax = Number.NEGTIVE_INIFINITY;
var ymin = Number.POSITIVE_INFINITY;
var ymax = Number.NEGTIVE_INIFINITY;
for (var i=0; i<arr.length; i+=2){
var x = arr[i];
var y = arr[i+1];

if (x < xmin){
xmin = x;
} else if (x > xmax) {
xmax = x;
}

if (y < ymin){
ymin = y;
} else if (y > ymax) {
ymax = y;
}
}``````
pending…
WithoutIfElse
``````var arr = [1, 2, 3, 4];
var xmin = Number.POSITIVE_INFINITY;
var xmax = Number.NEGTIVE_INIFINITY;
var ymin = Number.POSITIVE_INFINITY;
var ymax = Number.NEGTIVE_INIFINITY;
for (var i=0; i<arr.length; i+=2){
var x = arr[i];
var y = arr[i+1];

if (x < xmin)  xmin = x;
if (x > xmax)  xmax = x;
if (y < ymin)  ymin = y;
if (y > ymax)  ymax = y;
}``````
pending…
DifferentInitialValues
``````var arr = [1, 2, 3, 4];
var xmin = Number.MAX_VALUE;
var xmax = -Number.MAX_VALUE;
var ymin = Number.MAX_VALUE;
var ymax = -Number.MAX_VALUE;
for (var i=0; i< arr.length; i+=2){
var x = arr[i];
var y = arr[i+1];

if (x < xmin){
xmin = x;
} else if (x > xmax) {
xmax = x;
}

if (y < ymin){
ymin = y;
} else if (y > ymax) {
ymax = y;
}
}``````
pending…
WithLittleChange
``````var arr = [1, 2, 3, 4];
var xmin = Number.MAX_VALUE;
var xmax = -Number.MAX_VALUE;
var ymin = Number.MAX_VALUE;
var ymax = -Number.MAX_VALUE;
for (var i=0, len = arr.length; i< len; i+=2){
var x = arr[i];
var y = arr[i+1];

if (x < xmin){
xmin = x;
} else if (x > xmax) {
xmax = x;
}

if (y < ymin){
ymin = y;
} else if (y > ymax) {
ymax = y;
}
}``````
pending…
``````var arr = [1, 2, 3, 4];
var xmin = Number.MAX_VALUE;
var xmax = -Number.MAX_VALUE;
var ymin = Number.MAX_VALUE;
var ymax = -Number.MAX_VALUE;
for (var i=0, len = arr.length/2; i< len; i++){
var x = arr[i*2];
var y = arr[i*2+1];

if (x < xmin){
xmin = x;
} else if (x > xmax) {
xmax = x;
}

if (y < ymin){
ymin = y;
} else if (y > ymax) {
ymax = y;
}
}``````
pending…

## Revisions

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