X2 Matrix vs GL Matrix2 Rotations
JavaScript performance comparison
Preparation code
<script src='http://sandbox.goxtk.com/x2/x2.js'>
</script>
<script src='http://sandbox.goxtk.com/x2/glmatrixmin.js'>
</script>
<script src='https://raw.github.com/mrdoob/three.js/master/build/three.min.js'></script>
<script src="https://raw.github.com/1Pupik1989/N3D/master/source/N3D.min.js"></script>
<script src='http://sandbox.goxtk.com/x2/xtk.js'></script>
<script type="text/javascript">
N3D.require("Math.Matrix4","Math.Vector3");
</script>
Preparation code output
Test runner
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Test  Ops/sec  

X2 Matrix 

pending… 
GL Matrix2 

pending… 
three.js 

pending… 
N3D 

pending… 
XTK 

pending… 
N3D 2 

pending… 
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Revisions
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to the URL. Here’s a list of current revisions for this page:
 Revision 1: published by Daniel Haehn
 Revision 2: published by Daniel Haehn
 Revision 3: published by Daniel Haehn
 Revision 4: published by 1Pupik1989
 Revision 5: published by 1Pupik1989
 Revision 6: published
 Revision 7: published by 1Pupik1989
 Revision 8: published by 1Pupik1989
 Revision 9: published by 1Pupik1989
 Revision 10: published by 1Pupik1989
 Revision 12: published
 Revision 13: published by mattdesl
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