# X2 Matrix vs GL Matrix2 Rotations

## JavaScript performance comparison

Revision 7 of this test case created by 1Pupik1989

## Preparation code

``<script src='http://sandbox.goxtk.com/x2/x2.js'></script><script src='http://sandbox.goxtk.com/x2/gl-matrix-min.js'></script><script src='https://raw.github.com/mrdoob/three.js/master/build/three.min.js'></script><script src="https://raw.github.com/1Pupik1989/N3D/master/source/N3D.min.js"></script><script type="text/javascript">N3D.require("Math.Matrix4","Math.Vector3");</script>``

## Test runner

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Testing in unknown unknown
Test Ops/sec
X2 Matrix
``var m1 = X.Matrix.identity();var v1 = new X.Vector(1, 2, 3);v1.normalize();X.Matrix.rotate(m1, Math.PI / 2, v1.x, v1.y, v1.z);``
pending…
GL Matrix2
``var m1 = mat4.create();var v1 = vec3.fromValues(1, 2, 3);mat4.rotate(m1, m1, Math.PI / 2, v1);``
pending…
three.js
``var m1 = new THREE.Matrix4();var v1 = new THREE.Vector3(1, 2, 3);m1.rotateByAxis(v1, Math.PI/2);``
pending…
N3D
``var v1 = new \$V3(1,2,3);var m1 = \$M4.CreateRotationAroundAxis(Math.PI/2,v1);``
pending…

## Revisions

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