X2 Matrix vs GL Matrix2 Rotations

JavaScript performance comparison

Revision 12 of this test case created

Preparation code

<script src='http://sandbox.goxtk.com/x2/x2.js'>
</script>
<script src='http://sandbox.goxtk.com/x2/gl-matrix-min.js'>
</script>
<script src='https://rawgithub.com/mrdoob/three.js/master/build/three.js'></script>
<script src="https://rawgithub.com/1Pupik1989/N3D/master/test/N3D.js" require="Math"></script>
<script src='http://sandbox.goxtk.com/x2/xtk.js'></script>

Preparation code output

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Testing in unknown unknown
Test Ops/sec
X2 Matrix
var m1 = X.Matrix.identity();
var v1 = new X.Vector(1, 2, 3);
v1.normalize();
X.Matrix.rotate(m1, Math.PI / 2, v1.x, v1.y, v1.z);
pending…
GL Matrix2
var m1 = mat4.create();
var v1 = vec3.fromValues(1, 2, 3);
mat4.rotate(m1, m1, Math.PI / 2, v1);
pending…
three.js
var m1 = new THREE.Matrix4();
var v1 = new THREE.Vector3(1, 2, 3);
m1.rotateByAxis(v1, Math.PI/2);
pending…
N3D
var v1 = new N3D_M_Vector3(0,1,0);
var m1 = N3D_M_Matrix4.CreateRotationAroundAxis(Math.PI/2,v1);
pending…
XTK
var v1 = [1,2,3];
var m1 = X.matrix.createIdentityMatrix(4);
m1.rotate(Math.PI/2, v1);
pending…

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