single-rects

JavaScript performance comparison

Test case created by Simon

Preparation code

<canvas id="canvas1" width="400" height="400">
   
</canvas>

<script>
var can = document.getElementById('canvas1');
var ctx = can.getContext('2d');

</script>

Preparation code output

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Testing in unknown unknown
Test Ops/sec
fillRect
can.width = can.width;
ctx.fillRect(50, 50, 50, 50);
pending…
path
can.width = can.width;
ctx.beginPath()
ctx.rect(50, 50, 50, 50);
ctx.fill();
pending…

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