Partial Re-rendering

JavaScript performance comparison

Revision 9 of this test case created

Info

How much faster is it to render just the parts of the canvas that changed, compared to the whole thing?

Rendering a white dot that moves across a black background.

Preparation code

<canvas id="c" width="640" height="480">
</canvas>
<script>
  var canvas = document.getElementById('c');
  var context = canvas.getContext('2d');

  var HEIGHT = 100;
</script>

Preparation code output

Test runner

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Testing in unknown unknown
Test Ops/sec
re-render whole scene
      context.fillStyle = "red";
      context.fillStyle = "white";
 
pending…
only render differences
for (var i = 0; i < 500; i++) {

}
pending…

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Revisions

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