prerendering
JavaScript performance comparison
Preparation code
<canvas id="draw" height="110" width="800" style="border: solid;">
</canvas>
<script>
Benchmark.prototype.setup = function() {
var obj = document.createElement("canvas");
var ctx=obj.getContext("2d");
ctx.beginPath();
ctx.moveTo(10,10);
ctx.lineTo(10,30);
ctx.lineTo(30,30);
ctx.lineTo(40,70);
ctx.quadraticCurveTo(72,43,22,12);
ctx.quadraticCurveTo(12,43,12,102);
ctx.stroke();
};
</script>
Preparation code output
Test runner
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Java applet disabled.
| Test | Ops/sec | |
|---|---|---|
no prerender |
|
pending… |
prerender |
|
pending… |
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Revisions
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- Revision 1: published
- Revision 2: published
- Revision 3: published
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