Encoding XHR image data
JavaScript performance comparison
Preparation code
<img id="image">
<script>
function arrayBufferDataUri(raw) {
var base64 = '';
var encodings = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
var bytes = new Uint8Array(raw);
var byteLength = bytes.byteLength;
var byteRemainder = byteLength % 3;
var mainLength = byteLength - byteRemainder;
var a, b, c, d;
var chunk;
// Main loop deals with bytes in chunks of 3
for (var i = 0; i < mainLength; i = i + 3) {
// Combine the three bytes into a single integer
chunk = (bytes[i] << 16) | (bytes[i + 1] << 8) | bytes[i + 2];
// Use bitmasks to extract 6-bit segments from the triplet
a = (chunk & 16515072) >> 18; // 16515072 = (2^6 - 1) << 18
b = (chunk & 258048) >> 12; // 258048 = (2^6 - 1) << 12
c = (chunk & 4032) >> 6; // 4032 = (2^6 - 1) << 6
d = chunk & 63; // 63 = 2^6 - 1
// Convert the raw binary segments to the appropriate ASCII encoding
base64 += encodings[a] + encodings[b] + encodings[c] + encodings[d];
}
// Deal with the remaining bytes and padding
if (byteRemainder == 1) {
chunk = bytes[mainLength];
a = (chunk & 252) >> 2 // 252 = (2^6 - 1) << 2;
// Set the 4 least significant bits to zero
b = (chunk & 3) << 4 // 3 = 2^2 - 1;
base64 += encodings[a] + encodings[b] + '==';
}
else if (byteRemainder == 2) {
chunk = (bytes[mainLength] << 8) | bytes[mainLength + 1];
a = (chunk & 16128) >> 8 // 16128 = (2^6 - 1) << 8;
b = (chunk & 1008) >> 4 // 1008 = (2^6 - 1) << 4;
// Set the 2 least significant bits to zero
c = (chunk & 15) << 2 // 15 = 2^4 - 1;
base64 += encodings[a] + encodings[b] + encodings[c] + '=';
}
return "data:image/jpeg;base64," + base64;
}
// Get the image into the cache as we are not testing the network speed
var req1 = new XMLHttpRequest;
req1.overrideMimeType('text/plain; charset=x-user-defined');
req1.open('GET', 'http://jonathanleighton.com/images/me.jpg', false);
req1.send(null);
var req2 = new XMLHttpRequest;
req2.overrideMimeType('text/plain; charset=x-user-defined');
req2.open('GET', 'http://jonathanleighton.com/images/me.jpg', false);
req2.responseType = 'arraybuffer';
req2.send(null);
Benchmark.prototype.setup = function() {
var req1 = window.req1,
req2 = window.req2,
image = document.getElementById('image');
};
</script>
Preparation code output
Test runner
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| Test | Ops/sec | |
|---|---|---|
charCodeAt |
|
pending… |
ArrayBuffer + window.btoa |
|
pending… |
ArrayBuffer direct to base64 |
|
pending… |
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Revisions
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- Revision 5: published
- Revision 6: published by John-David Dalton
- Revision 10: published by AJ ONeal
- Revision 12: published
- Revision 14: published by Kim
- Revision 15: published
- Revision 16: published by P120ph37
- Revision 21: published
- Revision 22: published
- Revision 23: published
1 comment
The if branch "else if (byteRemainder == 2) {" has a bug on variable "a"
This is one quick solution:
else if (byteRemainder == 2) { chunk = (bytes[i] << 16) | (bytes[i + 1] << 8) ; // Use bitmasks to extract 6-bit segments from the triplet a = (chunk & 16515072) >> 18; // 16515072 = (2^6 - 1) << 18 b = (chunk & 258048) >> 12; // 258048 = (2^6 - 1) << 12 c = (chunk & 4032) >> 6; // 4032 = (2^6 - 1) << 6 base64 += encodings[a] + encodings[b] + encodings[c] + '='; }