Editing html5 double layer canvas vs on layer canvas This edit will create a new revision. Your details (optional) Name Email (won’t be displayed; might be used for Gravatar) URL Test case details Title * Published (uncheck if you want to fiddle around before making the page public) Description (in case you feel further explanation is needed)(Markdown syntax is allowed) Test des performances d'affichage de canvas html5. En mode double layer : un premier canvas affiche une image de fond et un second canvas (affiché au dessus du premier) s'efface puis affiche une petite image. En mode one layer : un seul canvas s'efface, puis affiche une image de fond et enfin une petite image. Are you a spammer? (just answer the question) Preparation code Preparation code HTML (this will be inserted in the <body> of a valid HTML5 document in standards mode) (useful when testing DOM operations or including libraries) <div style="position: relative; width: 400px; height: 400px"> <canvas id="background" width="400" height="400" style="position:absolute;z-index:0;border: 1px solid #000000;"> </canvas> <canvas id="foreground" width="400" height="400" style="position:absolute;z-index:1;border: 1px solid #000000;"> </canvas> </div> <script> var bgCtx= document.querySelector('#background').getContext('2d'); var fgCtx= document.querySelector('#foreground').getContext('2d'); var imgBg = new Image(); imgBg.src = 'http://www.faire-des-jeux.com/jsperf/background.jpg'; var imgFg = new Image(); imgFg.src = 'http://www.faire-des-jeux.com/jsperf/module.png'; </script> Include JavaScript libraries as follows: <script src="//cdn.ext/library.js"></script> Define setup for all tests (variables, functions, arrays or other objects that will be used in the tests) (runs before each clocked test loop, outside of the timed code region) (e.g. define local test variables, reset global variables, clear canvas, etc.) (see FAQ) Define teardown for all tests (runs after each clocked test loop, outside of the timed code region) (see FAQ) Code snippets to compare Test 1 Title Async (check if this is an asynchronous test) Code fgCtx.clearRect(0,0,400,400); fgCtx.drawImage(imgBg,0,0); fgCtx.drawImage(imgFg,200,200); Test 2 Title Async (check if this is an asynchronous test) Code fgCtx.clearRect(0,0,400,400); bgCtx.clearRect(0,0,400,400); bgCtx.drawImage(imgBg,0,0); fgCtx.drawImage(imgFg,200,200);