Comparison Matrix and Vector library

JavaScript performance comparison

Revision 9 of this test case created by

Preparation code

<script src="https://glmatrix.googlecode.com/files/glMatrix-0.9.5.min.js"></script>
<script src="https://raw.github.com/mrdoob/three.js/master/build/three.js">
</script>
<script src="https://raw.github.com/1Pupik1989/N3D/master/source/N3D.min.js">
</script>
<script>
  N3D.require("Math.Matrix4", "Math.Vector4");

  quat4.add = function(quat,quat2,dest){
    if(!dest) { dest = quat; }
    
    dest[0] = quat[0] + quat2[0];
    dest[1] = quat[1] + quat2[1];
    dest[2] = quat[2] + quat2[2];
    dest[3] = quat[3] + quat2[3];
    
    return dest;
  };
</script>
<script src="https://raw.github.com/sloisel/numeric/master/src/numeric.js">
</script>
<script src="https://raw.github.com/vexator/TSM/master/TSM/tsm-0.6.min.js"></script>
      
<script>
Benchmark.prototype.setup = function() {
  var n3dm = new $M4(
  1, 2, 3, 4, 0, 5, 6, 7, 0, 0, 8, 9, 0, 0, 0, 10);
  var n3dv = new $V4( 1, 2, 3, 4 );
  var threem = new THREE.Matrix4(
  1, 2, 3, 4, 0, 5, 6, 7, 0, 0, 8, 9, 0, 0, 0, 10);
  var threev = new THREE.Vector4(1, 2, 3, 1);
  var nv = [1, 2, 3, 1];
  var nm = [
    [1, 2, 3, 4],
    [0, 5, 6, 7],
    [0, 0, 8, 9],
    [0, 0, 0, 10]
  ];
  var tsv = new TSM.vec4([1,2,3,1]);
  var tsm = new TSM.mat4([
    1, 2, 3, 4, 
    0, 5, 6, 7, 
    0, 0, 8, 9, 
    0, 0, 0, 10
  ]);
  var glv = quat4.create([1,2,3,1]);
  var glm = mat4.create([
    1, 2, 3, 4, 
    0, 5, 6, 7, 
    0, 0, 8, 9, 
    0, 0, 0, 10   
  ]);
  

};
</script>

Preparation code output

<script src="https://raw.github.com/mrdoob/three.js/master/build/three.js"> </script> <script src="https://raw.github.com/1Pupik1989/N3D/master/source/N3D.min.js"> </script> <script> N3D.require("Math.Matrix4", "Math.Vector4"); quat4.add = function(quat,quat2,dest){ if(!dest) { dest = quat; } dest[0] = quat[0] + quat2[0]; dest[1] = quat[1] + quat2[1]; dest[2] = quat[2] + quat2[2]; dest[3] = quat[3] + quat2[3]; return dest; }; </script> <script src="https://raw.github.com/sloisel/numeric/master/src/numeric.js"> </script> <script src="https://raw.github.com/vexator/TSM/master/TSM/tsm-0.6.min.js"></script>

Test runner

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Testing in CCBot 2.0.0 / Other 0.0.0
Test Ops/sec
glMatrix
mat4.inverse(glm);
mat4.multiply(glm,glm);
quat4.add(glv,glv);
mat4.multiplyVec4(glm,glv);
pending…
TSM
tsm.inverse();
tsm.multiply(tsm);
tsv.add(tsv);
tsm.multiplyVec4(tsv);
pending…
numericjs
nm = numeric.inv(nm);
nm = numeric.mul(nm, nm);
nv = numeric.add(nv);
nm = numeric.mul(nv);
pending…
Three.js
threem.getInverse(threem);
threem.multiplyMatrices(threem, threem);
threev.add(threev);
threev.applyMatrix4(threem);
pending…
N3D
n3dm.inverse();
n3dm.multiply(n3dm);
n3dv.add(n3dv);
n3dm.multiplyVector4(n3dv);
pending…

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