# Comparison Matrix and Vector library

## JavaScript performance comparison

Revision 5 of this test case created by 1Pupik1989

## Preparation code

``<script src="https://glmatrix.googlecode.com/files/glMatrix-0.9.5.min.js"></script><script src="https://raw.github.com/mrdoob/three.js/master/build/three.js"></script><script src="https://raw.github.com/1Pupik1989/N3D/master/source/N3D.min.js"></script><script>  N3D.require("Math.Matrix4", "Math.Vector4");  quat4.add = function(quat,quat2,dest){    if(!dest) { dest = quat; }        dest[0] = quat[0] + quat2[0];    dest[1] = quat[1] + quat2[1];    dest[2] = quat[2] + quat2[2];    dest[3] = quat[3] + quat2[3];        return dest;  };</script><script src="https://raw.github.com/sloisel/numeric/master/src/numeric.js"></script><script src="https://raw.github.com/vexator/TSM/master/TSM/tsm-0.6.min.js"></script>``

## Test runner

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Testing in unknown unknown
Test Ops/sec
N3D
``var v = new \$V4(1, 2, 3, 1);var m = new \$M4(1, 2, 3, 4, 0, 5, 6, 7, 0, 0, 8, 9, 0, 0, 0, 10);m.inverse();m.multiply(m);v.add(v);m.multiplyVector4(v);``
pending…
Three.js
``var v = new THREE.Vector4(1, 2, 3, 1);var m = new THREE.Matrix4(1, 2, 3, 4, 0, 5, 6, 7, 0, 0, 8, 9, 0, 0, 0, 10);m.getInverse(m);m.multiply(m, m);v.add(v);m.multiplyVector4(v);``
pending…
numericjs
``var v = [1, 2, 3, 1];var m = [  [1, 2, 3, 4],  [0, 5, 6, 7],  [0, 0, 8, 9],  [0, 0, 0, 10]];m = numeric.inv(m);m = numeric.mul(m, m);v = numeric.add(v);m = numeric.mul(v);``
pending…
TSM
``var v = new TSM.vec4([1,2,3,1]);var m = new TSM.mat4([  1, 2, 3, 4,   0, 5, 6, 7,   0, 0, 8, 9,   0, 0, 0, 10]);m.inverse();m.multiply(m);v.add(v);m.multiplyVec4(v);``
pending…
glMatrix
``var v = quat4.create([1,2,3,1]);var m = mat4.create([  1, 2, 3, 4,   0, 5, 6, 7,   0, 0, 8, 9,   0, 0, 0, 10   ]);mat4.inverse(m);mat4.multiply(m,m);quat4.add(v,v);mat4.multiplyVec4(m,v);``
pending…

## Revisions

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