canvas-spritesheets
JavaScript performance comparison
Preparation code
<script>
var c = document.createElement('canvas');
c.width = 1280;
c.height = 64;
var ctx = c.getContext('2d');
ctx.fillRect(0, 0, 1280, 64);
var c2 = document.createElement('canvas');
c2.width = 512;
c2.height = 512;
var ctx2 = c2.getContext('2d');
var frames = [];
for (var i = 0; i < c.width; i += c.height) {
var f = document.createElement('canvas');
f.width = f.height = c.height;
var fctx = f.getContext('2d');
fctx.globalCompositeOperation = 'copy';
fctx.drawImage(c, -i, c.height);
frames.push(f);
}
</script>
Test runner
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| Test | Ops/sec | |
|---|---|---|
clipping |
|
pending… |
cached frames |
|
pending… |
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